No Man’s Sky Reveals Singularity Update Details

No Man's Sky reveals significant insights about the forthcoming Singularity update, introducing a narrative-driven journey, new rewards, and substantial gameplay improvements.
No Mans Sky Sinuglarity Fighting In Space
Image: No Man’s Sky

The developer team behind the space exploration game No Man’s Sky has made public the details of the forthcoming Singularity update. A continuation of the ongoing narrative, the update marks the commencement of the tenth community expedition called Singularity. According to the developer’s announcement, this expedition will run for approximately five weeks.

Singularity unfolds as a narrative-heavy journey that starts in a harmonic camp tucked in the purple-hued mountains of Ahei XV. It serves as the second chapter of the story previously introduced in Interceptor. This journey involves a deep-dive into the history and origins of the harmonic camps, and in the process, it explores intriguing themes such as artificial intelligence, existence, and the very essence of life.

Supporting players on this expedition are the familiar characters Nada and Polo, aiding in the assembly of a robotic construct. Moreover, the expedition has a communal goal that could potentially affect the future of the No Man’s Sky universe. By delving into the mysteries of Singularity, players may discover more about the anticipated future of the game.

No Mans Sky Sinuglarity Ship On Planet
Image: No Man’s Sky

Upon completion of Singularity or when the expedition concludes, players can convert their progress into a Normal Mode save. The Space Anomaly’s Quicksilver Synthesis Companion holds the exclusive rewards that participants can earn. They may be redeemed across all save games once earned.

The rewards encompass the Construct Customisation Set, where players can adopt the appearance of a mechanical automaton using a full-body customization set. Players will collect these parts over the course of the Singularity expedition. The narrative of Singularity will allow players to complete the automaton suit with either the Atlantid or Crimson head.

No Mans Sky Sinuglarity Purple Resources
Image: No Man’s Sky

Other rewards include Atlas, Atlantid, and Construct Posters, used to decorate bases as mementos of the Singularity journey. They depict the Atlas, the ethereal substance within corrupted Sentinels, and a possible schematic for a mysterious Construct.

In addition to these, players can earn a Discordant Jetpack Trail with an Atlantideum filter, causing a discordant effect across the landscape when activated, and a Crimson Freighter Trail, a harmonic generation device for your freighter’s main drive that radiates a crimson trail.

No Mans Sky Sinuglarity New Npcs
Image: No Man’s Sky

Living Fragment Base Decorations, resembling Living Fragments found on discordant worlds, can also be acquired. There’s also a Wayfarer’s Helm, an advanced solar design, though the developer advises against relying solely on helmet-exclusive propulsion.

Community Research has culminated in a Geometric Cape schematic, now available for synthesis aboard the Space Anomaly. While the Quicksilver Synthesis Companion takes a brief rest from blueprint research, players can focus on the Singularity expedition.

The Singularity update is accompanied by the 4.30 Patch, which entails a host of stability and gameplay fixes. As part of this patch, players will work independently and as a community to solve the mystery of the damaged Autophage heads found abandoned at harmonic camps.

Rewards for solving this mystery and assembling a mechanical construct include unique posters, new jetpack and freighter engine trail customizations, buildable Atlantideum crystals for bases, an exclusive helmet customization, and an entire Construct visual customization set. A layer of additional hidden clues exists for those willing to uncover them.

Source: No Man’s Sky Expedition Ten: Singularity Update

Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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