Jagged Alliance 3 1.02 Patch Notes & Update Now Available

The Jagged Alliance 3 1.02 patch is now live, addressing several gameplay issues and making improvements across the game. Here's what to expect from the latest update.
Promotional image for Jagged Alliance 3.
Image: Haemimont Games

Jagged Alliance 3 developers have announced the release of their 1.02 patch exactly one week after the game’s launch. The team aims to continue improving the gaming experience, noting that this patch is the first in a series of planned updates.

Highlighting the most notable changes in the 1.02 patch, the income from mines will now decrease at a slower pace once they begin to deplete. Combat interactions will also be automatically highlighted at the end of combat, with the toggle state persisting across different maps. The patch allows players to zoom in during the overview mode, and mercenaries can now use the hand-to-hand specialization even when unarmed.

Among the many issues resolved in this update is one where no mercenaries were available for hire and the AIM database would appear empty. Additionally, the patch corrects issues such as free move Action Points (APs) being used for an attack and music and other sounds playing in mono instead of stereo. A problem related to transferring ammo from one squad to another has also been addressed.

In terms of combat-related changes, the 1.02 patch fixes a glitch where the melee attack icon wasn’t greyed out in the UI when the mercenary didn’t have sufficient AP for an attack but had free move. Also, a problem causing the deployment phase and setpiece to break when entering the inventory has been rectified.

The patch includes several quest-related fixes as well, including a crash that occurred at the end of the Twin Manors quest and a problem preventing the proper completion of combat in C7U. The team addressed a situation where some enemies would not spawn in Old Diamond, causing players to be stuck in conflict with no enemies. The patch also corrects an issue where the character Chimurenga would disappear when about to retire.

Additional fixes address issues within the game’s artwork and user interface. For instance, during cutscenes on Ultrawide, the Movie Black Bars no longer squeeze the image. Combining items now uses the most skilled mercenary in the sector instead of the squad, and the weapon rollover now shows damage even when in the sector stash.

In the system and multiplayer aspects of the game, the patch offers a few improvements and fixes. Notably, operations now refund the crafting fee on cancel/abort. Ultra shadows have been adjusted to minimize the impact on Frames Per Second (FPS). Multiplayer fixes include resolving a lock-up during mercenary reassignment in co-op during deployment and a soft lock where Sat view retreat of retreated mercs wouldn’t trigger when remaining mercenaries on the map died.

Here’s a look at the full list of patch notes:

Highlights:

  • Economy: Mines will drop income much slower when they begin to deplete
  • On combat end, interactables are now automatically highlighted, and toggle state (on/off) is now persisted across maps.
  • Zooming is now possible in overview mode.
  • Hand-to-hand specialization can now be used while merc is unarmed
  • Fixed issue where no mercenaries are available for hire & AIM database would be empty.
  • Fixed issue where free move APs could be used for an attack.
  • Fixed issue where music and some other sounds would play in mono instead of stereo.
  • Fixed giving ammo from one squad to another.

Detailed changelog:

COMBAT

  • Fixed issue where the melee attack icon wasn’t greyed out in the UI when the merc doesn’t have enough AP for attack but has free move.
  • Fixed issue where Entering inventory sometimes breaks deployment phase and setpiece

QUESTS

  • Fixed a crash at the end of the Twin Manors quest.
  • Fixed a problem with properly completing the combat in C7U
  • Fixed a situation where some enemies would not spawn in Old Diamond causing players to be stuck in conflict with no enemies.
  • Fixed issue where Chimurenga would disappear when he is about to retire. If you are already in D8, you need to reenter the sector from another sector for him to appear.
  • Fixed some cases in which the conversations with Boss Blaubert can start twice or reference things that have already happened
  • Fixed potential exploit where in a conversation that requires a specific item would progress successfully but not take the item if it’s not in the current squad’s inventory.

ART / FX

  • Fixed issue where during cutscenes on Ultrawide the Movie Black Bars would squeeze the image.

UI

  • Combine items now uses the most skilled merc in the sector (instead of the most skilled from the squad)
  • Fixed issue where the weapon rollover would show O dmg if it was in the sector stash;
  • Fix issue where repeatable emails (like for contract expiration) would not mark as read.
  • Fixed issue where Swapping single-slot weapons from inventory did not consume AP while in combat
  • Fixed camera zoom resetting when changing maps or exiting overview mode.
  • Enable scrolling in the main menu when closing sub-sub menu. Example “Show merc badges” from the Options menu.

SAT VIEW / OPERATIONS / LOOT

  • Operations now refund crafting fee on cancel/abort

SYSTEM

  • Tuned Ultra shadows to have less heavy effect on FPS

MULTIPLAYER

  • Fixed lock up in reassigning mercs in co-op during deployment
  • Fixed soft lock where Sat view retreat of retreated mercs wouldn’t trigger when remaining mercs on the map died

Source: Steam Blog

Shaun Savage

Shaun Savage

Shaun Savage is the founder and editor-in-chief of Try Hard Guides. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.

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